Agriculture

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Agriculture is the cultivation of plants on tilled land. Growing crops with high yields is a balancing act of maintaining the proper soil conditions (Temperature, Nutrients, and Soil Moisture).

Getting Started with Agriculture[edit | edit source]

The two essential tools for farming are the Soil Sampler and the Hoe. While the Hoe can be crafted from the start at the Workbench, the Soil Sampler needs to be built at a Farmers Table after learning the corresponding Farming Skill.

Until this skill is learned, you can look at the map to see where certain crops will grow well by clicking on the right arrow, going to the bottom of the list, and finding things like "beanscropyieldpotential". Yield potential is an indication of % match in the soil conditions for each specific plant. Planting crops in high yield potential areas will successfully produce and have higher total yield per plot. This will give you a good start until you are able to make the Soil Sampler.

Choosing where to plant[edit | edit source]

Before you begin planting, learn a little bit more about which plants grow well where. For this, you can use the Soil Sampler on already existing Plants to check their needs or refer to the map's crop yield potentials.

There are two main factors to consider when deciding where to plant your crops: Temperature and Moisture. Both variables must match your crop's requirements as closely as possible in order for your farm to be successful. Depending on how close the given values are to the plant's requirements, the Display of the Soil Sampler will tell you if these values are above or below the Minimum / Optimal / Maximum value for this specific plant.

Nutrients also play a role in determining how plants grow, but these can be supplemented with fertilizers. Nutrients are not fully implemented in the 0.7.4 simulation.

The moisture, temperature, and nutrients of a given block of land are determined by the 5x5 plot that it resides in. These 5x5 plots are identical to the plots used for determining property claims. Because of this, Property Claim Flags are a great way to visualize farming plots, in addition to their importance in protecting your farm.

If the plant's needs are met, the growth time and survival rate of your crops is greatly increased.

Seeds[edit | edit source]

Seeds can be obtained in different ways, depending on the Plant.

Most plants will grant you a small amount of seeds when harvesting. Alternatively the Farmers Table offers a number of recipes to extract seeds from the harvested plants.

As for Trees, those Seeds must be acquired by using an Axe to hit the leaves off the tree. You have a chance of roughly 50% to be granted seeds. It is possible to do this action while jumping if timed correctly.

Not all Plants grant Seeds as some of them act as seeds themselves, such as Camas Bulb, Beans, and Rice.

Understanding soil statistics[edit | edit source]

Temperature[edit | edit source]

Temperature seems to be influenced mainly by elevation in 0.7.4

Moisture[edit | edit source]

Moisture is affected by two factors: Rainfall and Water Spread

This could be manipulated by the player with the use of aqueducts to move water sources closer or further from the land plot. It will however take quite some time, until the moisture level changes.

Soil moisture can also be lowered by creating "raised beds", elevating multiple spots on a plot with appropriate temperature by adding blocks atop the existing terrain progressively. To not alter the elevation significantly (consequently temperature), the player should add blocks a single layer deep, but over the area of the plot until soil moisture content is lowered to the desired range for crop growth. Player can expect to see somewhere around 15% decrease by raising half the area.

Nutrients and overcrowding[edit | edit source]

There are three nutrients: Nitrogen (N), Phosphorus (P) and Potassium (K).

Care must be taken to prevent over-fertilizing as high nutrient levels can have a negative impact on the growth and yield rates. Ideal nutrient levels vary for each crop, using a soil sampler in locations of high wild growth will give an indication of suitable levels. Nutrient levels will also drop as crops deplete them through normal growth.

Using the soil sampler to check nutrient levels on a plot of land does not show the levels for that single block. It will display the levels for a 5x5 plot of blocks, in which each block contributes 4% of it's actual value to the displayed values for the plot.

This also means that every plant inside this 5x5 plot counts into the checked farming area (including Grass, bushes and trees) for the simulation, which can lead to overcrowding even though the player planted only a single seed. Plants have a lower tolerance for crowding the less optimal the soil conditions; this can result in crowded crops from fewer plants than on a 100% optimal plot of land. Overcrowding will hurt survivability; if you plant 5 crops and they are "very over-crowded", 2 or 3 may die before maturing to harvest.

Changes in the environment take time to update. On standard settings, using fertilizers will not show different nutrient values when checked with the soil sampler for ~10 minutes. In certain cases if a plot has not updated in some time an update can be "forced" by a player altering an adjacent plot (e.g. by adding, subtracting, or building upon it, even if removed shortly after). Though devs have indicated asynchronous updates to plots will likely change in a future update.

Crop temperature and moisture preferences[edit | edit source]

Listed below are various crop statistics for version Beta 7.3:

Leveling & Rewards
Plant Temperature Moisture Pollution Base Level Time

to Maturity

Plantable Seed Item

(*currently not

obtainable by harvest)

Optimal Optimal
Minimal Maximal Minimal Maximal
Amanita Mushrooms 17°C 19°C 21°C 26°C 40% 74% 78% 130% 16.8h Amanita Mushroom Spore
Beans 7°C 9°C 11°C 16°C 55% 69% 75% 90% 0% optimal 19.2h self
Beet 9°C 11°C 11.3C 13°C 30% 32% 35% 60% 0% optimal 19.2h Beet Seed
Birch 6°C 9°C 15°C 19°C 50% 70% 90% 120% 96h Birch Seed
Bullrush 15°C 21°C 25°C 32°C 60% 90% 100% 110% Bullrush Seed
Bunchgrass 13°C 14°C 17°C 19°C 40% 50% 60% 90% 9,6h Bunchgrass Seed
Buttonbush 14°C 20°C 26°C 32°C 40% 75% 90% 120% none*
Camas 10°C 13°C 13.2°C 15.5°C 18% 33% 35% 50% 0% optimal 19.2h self
Cedar Tree 5°C 8°C 13°C 18°C 40% 65% 85% 100% 0% optimal 96h Cedar Seed
Corn 12.5°C 14.7°C 15°C 16.9°C 20% 29% 33% 49% 0% optimal 19.2h Corn Seed
Creosote Bush 14°C 15°C 15.5°C 24°C 0% 10% 15% 50% 14.4h Creosote Bush Seed
Crimini Mushrooms 14°C 20°C 20.6°C 25°C 40% 85% 90% 130% 16.8h Crimini Mushroom Spore
Fern 7°C 10°C 16°C 20°C 50% 65% 75% 120% 14.4h Fern Spore
Fir Tree 3°C 5°C 7°C 9°C 30% 45% 50% 60% 96h Fir Seed*
Fireweed Shoots 4°C 5.5°C 6°C 8°C 0% 49% 50% 100% 14.4h Fireweed Seed
Grass 5.5°C 7°C 13.5°C 18.5°C 5% 20% 45% 58% Grass Seed*
Huckleberries 6°C 11°C 11.2°C 17°C 50% 75% 78% 110% 0% optimal 19.2h Huckleberry Seed
Oak Tree 9°C 11°C 12°C 14°C 30% 40% 48% 60% 144h Acorn
Prickly Pear 16°C 22°C 25°C 28°C 10% 25% 35% 45% 16.8h Prickly Pear Seed
Rice 14°C 17°C 18°C 25°C 60% 80% 95% 110% 0% optimal 19.2h self
Sagebrush 16°C 18°C 22°C 25°C 10% 25% 30% 45% 14.4h Sagebrush Seed
Saguaro Cactus 17°C 20°C 25°C 30°C 0% 10% 20% 38% 72h none*
Tomato 12°C 13.5°C 13.7°C 15°C 35% 43% 45% 50% 0% optimal 19.2h Tomato Seed
Wheat 11°C 13.4°C 14°C 16°C 10% 22% 29% 45% 16.8h Wheat Seed
Waterweed 0°C 10°C 20°C 24°C 0% 30% 60% 100% Waterweed Seed*
Kelp 14°C 21°C 24°C 30°C 55% 75% 85% 110% Kelp Seed*
Salal 7°C 10°C 14°C 21°C 48% 68% 82% 110% none*
This graph shows the temperature and moisture requirements of the edible plants. The soild color rectangle shows the optimium for that plant and the larger translucent rectangle of the same color shows the min/max range for that plant.
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