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Related Skills
Leads to: Farming, Farming Tools

Agriculture is a new feature in ECO Alpha 5.5. Growing plants with high yields is a balancing act of maintaining the proper nutrients and conditions in the soil.

For information on the skill tree called Agriculture, see Skills#Agriculture.

In-game Description

When natural resources become scarce and unable to meet growing demands, agriculture can provide a stable source of food and other goods.

GUIDE IN PROGRESS --Nesphit (talk) 18:44, 30 March 2017 (UTC)

Getting Started with Agriculture[edit | edit source]

In order to till land and make it suitable for planting crops, players must first create an Agriculture Skill Book at the Research Table and craft a Farmers Table at the Workbench.

Learning the Agriculture skill will grant the player a Soil Sampler. Leveling up the Farming Tools skill to level 1 will allow players to craft the Hoe at a Farmers Table. These are the two essential tools for farming.

Choosing where to plant[edit | edit source]

Before you begin planting, learn a little bit more about which plants grow well where.

There are two main factors to consider when deciding where to plant your crops: Temperature and Moisture. Both variables must match your crop's requirements as closely as possible in order for your farm to be successful.

Nutrients also play a role in determining how plants grow, but these can be supplemented with fertilizers.

The moisture, temperature and nutrients of a given block of land are determined by the 5x5 plot that it resides in. These 5x5 plots are identical to the plots used for determining property claims. Because of this, Property Claim Flags are a great way to visualize farming plots, besides their importance in protecting your farm.

Seeds[edit | edit source]

Understanding soil statistics[edit | edit source]

Temperature[edit | edit source]

Temperature seems to be influenced mainly by elevation.

Moisture[edit | edit source]

Moisture is affected by two factors: Rainfall and Water Spread

This can be manipulated by the player with the use of aqueducts to move water sources closer or further from the land plot

Nutrients[edit | edit source]

There are three nutrients: Nitrogen, Phosphorus and Potassium. Currently nutrient values are displayed in different categories represented by a letter:

C is the current value of the land.

P is the predicted value in the next tick (10 minutes).

D is the delta, or change in value, per tick before regen and area checking.

B is the base value which the current will approach up to if the delta is not greater than the regen

This format was not the intended format and as such is subject to change

Care must be taken to prevent over-fertilizing as high nutrient levels have a negative impact on the growth and yield rates. Ideal nutrient levels vary for each crop, using a soil sampler in locations of high wild growth will give an indication of suitable levels.

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