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Economy Guide (please contribute)[edit | edit source]

The exchange of resources in ECO is based on an entirely player-created economy which players can use to sell goods and services. Unlike most games which only allow players to sell items, Eco allows players to sell contracts for labor, which the game will enforce. Need someone to build you a house? Take out a contract and they will complete the job, with payment being held in escrow until completion. This system of contracts forms our "quest" system, where a quest is an actual job needed by another real human in the game, which your player has the specialized skills necessary to complete. Through specialization and game-enforced exchanges and contracts, a rich economy will develop in Eco that forms the basis of all resource allocation.

Stores[edit | edit source]

Contracts[edit | edit source]

Trade contracts[edit | edit source]

Construction contracts[edit | edit source]

Depots[edit | edit source]

Currency[edit | edit source]

Treasury[edit | edit source]

Crafting stations[edit | edit source]