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How Does Fear Factor work?
Range = Square of the predators (Players) detection range (reduced by taking predatory instincts) Distance = Square of the distance between predator (Player) and the prey (animal).
if the Distance is less than the Range * prey's (animals) FearFactor then put the animal on alert,
How alert the prey (animal) is to this predator (player) is calculated by
Alertness increases each tick by ((Range - Distance) / Range) * 50 (default alertness to predators, may be hard coded currently);
if Alertness gets above 100 the animal will flee