|This page or section needs some meat!
Help by See where else you can helpto it.
To Be Fixed up:
How Does Fear Factor work?
Range = Square of the predators (Players) detection range (reduced by taking predatory instincts) Distance = Square of the distance between predator (Player) and the prey (animal).
if the Distance is less than the Range * prey's (animals) FearFactor then put the animal on alert,
How alert the prey (animal) is to this predator (player) is calculated by
Alertness increases each tick by ((Range - Distance) / Range) * 50 (default alertness to predators, may be hard coded currently);
if Alertness gets above 100 the animal will flee