Housing

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There are 2 primary purposes for player homes in Eco:

  1. Most crafting stations must be placed in an enclosed room to function.
  2. Adding furniture to a home will provide players with a passive Skill Point boost.

Early in the game, each room can serve both these functions, as lower-tier crafting stations can share space with furniture. Higher-tier crafting stations, however, eliminate the skill point gain from furniture in the same room. So, dedicated rooms must be built for these crafting stations.

Rooms and Crafting[edit | edit source]

A room is a space that is completely enclosed with blocks. Gaps in walls for windows and doorways can be up to 2 blocks wide and 1 block tall or 2 blocks tall and 1 block wide. A doorway does not need to have a Door installed.

Checking the "Status" tab of a crafting station placed within the room will display any issues preventing the table from functioning.

All crafting stations and furniture take up a certain amount of room volume, distinct from the physical "footprint" of the object. Crafting station volume requirements are generally much higher than furniture volume requirements.

Ownership[edit | edit source]

By default, a crafting station on private property claimed with a Property Claim Flag will be set to "Public" in the "Auth" tab of the crafting station. This means any player can use the crafting station. Changing this status to "Inherited" or "Whitelist," or securing the crafting station behind a Door can prevent other players from locking up the crafting station with unclaimed recipes.

Crafting stations that are not on claimed property are usable by anyone, even if they are within a partially claimed room.

Building Materials[edit | edit source]

Most crafting stations will only function if they are placed inside a room composed of a certain amount of blocks from a specific "tier" of building materials.

Raw materials that can be stacked, such as Log and Stone, can be used to make room walls, ceilings, and floors, but do not have a building tier.

Tier 1[edit | edit source]

Tier 2[edit | edit source]

Tier 3[edit | edit source]

Tier 4[edit | edit source]

Furniture and Skill Points[edit | edit source]

[Version 7.2] The pie chart on the right displays the value balance of the 5 room types. This player is receiving 50 skill points per day from their housing bonus.

Housing is one of several ways players can gain passive Skill Points. The maximum housing bonus is 50 SP/day. To start gaining SP, furniture must be placed in rooms.

There are four kinds of rooms available to the player: Bathroom, Bedroom, Kitchen, and General Room. All rooms except the General Room have specific furniture items that, when placed, designate that room as a specific type. A General Room must contain none of these room-specific furniture items.

For maximum skill gain, there must be a balanced overall score from the four kinds of rooms. In most cases, only one room of each type is enough to reach the maximum skill point bonus from housing. However, it is possible to have more than one of a specific room as long as the room values are balanced.

To gain a higher room value, you must increase the quality of your rooms by:

1. Either adding more room-specific furniture to the room or adding "General Room" items (which can be added to all kinds of rooms), while maintaining room balance.

2. Adding a range of different furniture types to a room. (The multiple use of the same furniture type causes diminishing returns.)

3. Using higher Value Furniture.

4. Use higher tier building materials. (The use of Low tier Building materials with High Value furniture will result in a reduction.)

  • Don't mix furniture from different room types, except for "General Room" items, as it will remove any bonuses to skill points that room would otherwise give.
  • Don't put any "industrial" items like a Blast Furnace or Bloomery in any of these rooms. Create a separate room instead to prevent skill point losses.

Diminishing Returns[edit | edit source]

The first furniture item placed into the first room of that kind will grant that item's full value, but every item placed after it will only give 75% of the value of the previous item. These diminishing returns apply to each piece of furniture in the same room as well as each additional room of the same type.

Placing fuel-powered lamps however, triggers a separate skill point counter. The first lamp you place down will give its full point value, ignoring other furnishings. The diminishing returns kick in on the lamps afterward.

FurNiture Value[edit | edit source]

Information Coming Soon...

Ownership[edit | edit source]

Players only receive SP bonuses from furniture placed on land they own. Only the Deed holder receives the bonus, meaning players cannot share housing SP bonuses.

However, players can still share a room by claiming different plots within the same room and placing their furniture on those plots. For players who are working closely together, this is a good way of conserving building materials.

Room Types[edit | edit source]

Bathroom[edit | edit source]

A bathroom is defined by any room containing any of the following items:

Bedroom[edit | edit source]

Placing a bed in a room makes it a bedroom:

Kitchen[edit | edit source]

Putting any cooking-related furniture besides a campfire in a room will make it into a kitchen.

General Room[edit | edit source]

A general room is a room containing only furniture that is not specific to any of the other rooms.

The general furniture can be used in any room in order to get more Skill Points.

Industrial[edit | edit source]

All items in this list will drag Skill Point bonus down to 0 in any room they are placed in.

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