These Law Examples are player-created laws, made on the Web UI. These laws can be used to accomplish common goals in-game, such as reward players for cleaning up tree debris, impose a wealth tax, or punish inactive players.
Keep in mind that some of the laws here may have been created in older versions of Eco, therefore their appearance, clauses, or effects in-game may be outdated.
Wages and Taxes[edit | edit source]
Citizen Wage and Wealth Tax[edit | edit source]
Tax money from the wealthy and allocate money to the poor once per day.
Player Inactivity[edit | edit source]
Inactivity Demographics[edit | edit source]
Simple demographics that will make it a lot easier to make future laws that only affect people that haven't been online for a long time.
You are declared Inactive if you are not online for 4 days.
You are declared a Deserter if you have not been online for 8 days.
Abandonment Tax[edit | edit source]
Requires Inactivity Demographics law.
Every 12 hours, tax players that have been declared Inactive 5%.
Take all money from players that have been declared Deserters.