As the level of technology available to players increases, the capability for affecting the environment increases. To ensure players use this power positively, players must propose, discuss, and vote on laws. Passed laws will affect everyone.
Currently, it is impossible to break a law, but Strange Loop Games has plans to implement a criminal justice system, making it so if you break a law you'll get a fine, be sent to jail for a period of time or be executed (perma-ban).
Using evidence to argue for laws[edit | edit source]
There is no guide book to how to sustainably use the resources of the ecosystem, players must understand it by looking at the actual data themselves, and convince their fellow players of what they believe. As players have different specialties in the game, their incentives will be influenced heavily by their livelihood, just as in the real world (a lumberjack player may be less inclined to halt deforestation than the general population because their livelihood depends on it).
Thus, even though players are working together towards a common goal, their individual incentives and desires will guide their decisions in conflicting way, and navigating those through laws and scientific evidence to achieve success and avoid ruin is the core experience we plan to provide with Eco.
The ecosystem data is visible to players in the Web Interface. Players can gather full data on the ecosystem simulation in-game, allowing them to analyze what’s happening in the world and how the ecosystem works. This data can be used to construct arguments for laws, backing up the player-run government with hard scientific data.