Housing

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There are 2 primary purposes for player homes in Eco:

  1. Most crafting stations must be placed in an enclosed room to function.
  2. Adding furniture to a home will provide players with a passive Skill Point boost.

Early in the game, each room can serve both these functions, as lower-tier crafting stations can share space with furniture. Some crafting stations, however, such as the Anvil and Assembly Line, will disable the skill point gains from furniture, requiring specific rooms if the furniture bonuses are to be preserved.

Rooms and Crafting[edit | edit source]

A room is a space that is completely enclosed with blocks. Gaps in walls for windows and doorways can be up to 2 blocks wide and 1 block tall or 2 blocks tall and 1 block wide. A doorway does not need to have a Door installed. Gaps in the ceiling, such as for stairs or a ladder, will combine a room with the one above it or invalidate the room completely if open to the sky.

Checking the "Status" tab of a crafting station placed within the room will display any issues preventing the table from functioning.

All crafting stations and furniture take up a certain amount of room volume, distinct from the physical "footprint" of the object. Crafting station volume requirements are generally much higher than furniture volume requirements.

Ownership[edit | edit source]

By default, a crafting station on private property claimed with a Land Claim Stake will only be usable by the property owner. This can be changed in the "Auth" tab of the crafting station. Adding player names, demographics or Everyone to the auth list will allow others to use the crafting station.

Crafting stations that are not on claimed property are usable by anyone, even if they are within a partially claimed room.

See also: Auth


Building Materials[edit | edit source]

Most crafting stations will only function if they are placed inside a room composed of a certain amount of blocks from a specific "tier" of building materials.

Raw materials that can be stacked, such as Log and Stone, can be used to make room walls, ceilings, and floors, but do not have a building tier.

Main article: Tier


Tier 1[edit | edit source]

Tier 2[edit | edit source]

Tier 3[edit | edit source]

Tier 4[edit | edit source]

Furniture and Skill Points[edit | edit source]

The pie chart on the right displays the value balance of the 4 room types. This player is receiving 80 skill points per day from their housing bonus.

Housing is one of several ways players can gain passive Skill Points. To start gaining SP, furniture must be placed in rooms.

There are four kinds of rooms available to the player: Bathroom, Bedroom, Kitchen, and General Room. All rooms except the General Room have specific furniture items that, when placed, designate that room as a specific type. A General Room must contain none of these room-specific furniture items.

For maximum skill gain, there must be a balanced overall score from the four kinds of rooms. In most cases, only one room of each type is enough to reach the maximum skill point bonus from housing. However, it is possible to have more than one of a specific room as long as the room values are balanced.

To gain a higher room value, you must increase the quality of your rooms by:

  1. Either adding more room-specific furniture to the room or adding "General Room" items (which can be added to all kinds of rooms), while maintaining room balance.
  2. Adding a range of different furniture types to a room. (The multiple use of the same furniture type causes diminishing returns.)
  3. Using higher Value Furniture.
  4. Use higher tier building materials. (The use of Low tier Building materials with High Value furniture will result in a reduction.)
  • Don't put any "industrial" items like a Blast Furnace or Bloomery in any of these rooms. Create a separate room instead to prevent skill point losses.

Diminishing Returns[edit | edit source]

The first furniture item placed into the first room of that kind will grant that item's full value, but every item placed after it will give less value compared to the value of the previous item. These diminishing returns apply to each piece of furniture in the same room as well as each additional room of the same type.

Placing fuel-powered lamps however, triggers a separate skill point counter. The first lamp you place down will give its full point value, ignoring other furnishings. The diminishing returns kick in on the lamps afterward.

Furniture Value[edit | edit source]

Information Coming Soon...

Ownership[edit | edit source]

Players only receive SP bonuses from furniture placed on land they own. Only the Deed holder receives the bonus, meaning players cannot share housing SP bonuses.

However, players can still share a room by claiming different plots within the same room and placing their furniture on those plots. For players who are working closely together, this is a good way of conserving building materials.

Room Types[edit | edit source]

You can only define the room type if you own the land where the room is. Otherwise the room will not be recognized as a type of room, even if there is a room specific item in there. You don't have to own the entirety of the room, just a part of it is enough.

Bathroom[edit | edit source]

A bathroom is defined by any room containing any of the following items:

Item Type
WoodenLatrine Icon.png
Wooden Latrine
Toilet
Washboard Icon.png
Washboard
Washing
WashingMachine Icon.png
Washing Machine
Washing

Bedroom[edit | edit source]

Placing a bed in a room makes it a bedroom:

Item Type
WoodenStrawBed Icon.png
Wooden Straw Bed
Bed
WoodenFabricBed Icon.png
Wooden Fabric Bed
Bed

Kitchen[edit | edit source]

Putting any cooking-related furniture besides a campfire in a room will make it into a kitchen.

Item Type
BakeryOven Icon.png
Bakery Oven
Baking
ButcheryTable Icon.png
Butchery Table
Cooking
CastIronStove Icon.png
Cast Iron Stove
Cooking
FarmersTable Icon.png
Farmers Table
Farming
Mill Icon.png
Mill
Food preparation
Kitchen Icon.png
Kitchen
Cooking
Template Icon.png
Salt Basket
Spices
Stove Icon.png
Stove
Cooking
Icebox Icon.png
Icebox
Food storage
Refrigerator Icon.png
Refrigerator
Food storage

General Room[edit | edit source]

A general room is a room containing only furniture that is not specific to any of the other rooms.

The general furniture can be used in any room in order to get more Skill Points.

Item Type
Bookshelf Icon.png
Bookshelf
Shelves
CandleStand Icon.png
Candle Stand
Lights
CeilingCandle Icon.png
Ceiling Candle
Lights
Chair Icon.png
Chair
Seating
ElectricWallLamp Icon.png
Electric Wall Lamp
Lights
MediumRug Icon.png
Medium Rug
Rugs
PaddedChair Icon.png
Padded Chair
Seating
Couch Icon.png
Couch
Seating
LargeRug Icon.png
Large Rug
Rugs
RoundPot Icon.png
Round Pot
Decorations
ShelfCabinet Icon.png
Shelf Cabinet
Shelves
SmallRug Icon.png
Small Rug
Rugs
SmallTable Icon.png
Small Table
Tables
SquarePot Icon.png
Square Pot
Decorations
StoneBrazier Icon.png
Stone Brazier
Lights
Table Icon.png
Table
Tables
TallowCandle Icon.png
Tallow Candle
Lights
TallowLamp Icon.png
Tallow Lamp
Lights
WallCandle Icon.png
Wall Candle
Lights

Industrial[edit | edit source]

All items in this list will drag Skill Point bonus down to 0 in any room they are placed in.

Item Type
Anvil Icon.png
Anvil
BlastFurnace Icon.png
Blast Furnace
Bloomery Icon.png
Bloomery
CementKiln Icon.png
Cement Kiln
CombustionGenerator Icon.png
Combustion Generator
ElectronicsAssembly Icon.png
Electronics Assembly
Factory Icon.png
Factory
Laser Icon.png
Laser
OilRefinery Icon.png
Oil Refinery
Sawmill Icon.png
Sawmill
SolarGenerator Icon.png
Solar Generator
Waterwheel Icon.png
Waterwheel
WindTurbine Icon.png
Wind Turbine
Windmill Icon.png
Windmill